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  1. #1

    Default Karragga's Palace Guides [SM / HM / NiM]

    This is a level 50 operation and has 5 boss encounters.

    Suggested Average Gear Rating:
    Story Mode = 126
    Hard Mode = 136
    Nightmare Mode = 140
    Last edited by Irish_Darkshadow; 24th June 2015 at 04:48 AM.

  2. #2

    Default

    Boss 1 - Bonethrasher
    maxresdefault.jpg
    Mechanics - Story Mode
    Taunt Immunity: Boss cannot be taunted, also will randomly switch and attack targets.
    Swipe/Cleave: A large ranged frontal attack that will damage for a high amount anyone in front of the boss.
    KnockBack: Boss will do a frontal knock back to any in front of him.
    Pounded: Boss will bound a party member into the ground which place a debuff on them that will increase the amount of damage the receive for the short duration of the debuff.
    Smash: Boss will smash the ground, knocking everyone into the air. Minor raid wide damage.
    Gamorrean(Little Piggie): There will be a add with a red light highlighting him as food for Bonethrasher. If the Boss consumes this add, he will enrage for a small duration increasing his damage output.

    Mechanics - Hard Mode
    No additional abilities
    Damage taken while having the pound debuff significantly increased (Pretty much one shot)
    Boss HP and DMG increased
    Tight enrage timer.

    Mechanics - Nightmare Mode
    No additional abilities
    Damage taken while having the pound debuff will result in a one shot
    Boss HP and DMG increased
    TIGHT enrage timer.

    Story Mode / Hard Mode:


    Nightmare Mode:
    Last edited by Irish_Darkshadow; 24th June 2015 at 04:27 AM.

  3. #3

    Default

    Boss 2 - Jarg & Sorno
    cdx.qtr.1x1.achievements.raid.hutt_palace.normal.sorno.jpg
    Mechanics - Story Mode
    Team: They are synergetic and when one dies, the other enrages at the loss of it’s fallen friend.
    Sorno: Interruptable
    Death From Above: through the fight, Sorno will launch in the are and fire missiles marked by purple circles.
    Stun Droids: While Sorno is in the air Gold Stun droids will spawn and stun a tank one at a time.
    Jarg Leap: Jarg will leap to a random party member, threat drops.
    Jarg Flames: Jarg has a AOE Melee ranged Flames he will shoot off.

    Mechanics - Hard Mode
    Bosses will need to be tanked separate
    Sorno: Will have a heal cast and DPS cast ability. Still interruptable
    HP and DMG increased
    Enrage timer reduced

    Mechanics - Nightmare Mode
    No additional abilities
    HP and DMG increased
    Enrage timer reduced

    Story Mode:


    Hard Mode:


    Nightmare Mode:
    Last edited by Irish_Darkshadow; 24th June 2015 at 04:33 AM.

  4. #4

    Default

    Boss 3 - Foreman Crusher
    crusher.jpg
    Mechanics - Story Mode
    Smash: AOE Knockback.
    Rock Throw: Will hurl a boulder up in the air that will land where the red circle is on the ground.
    Frenzy: A soft enrage that will make him unable to be taunted and do a large amount of damage to it’s target for 10 seconds.

    Mechanics - Hard Mode
    No new abilities
    HP and DMG increased
    Enrage timer reduced

    Mechanics - Nightmare Mode
    No new abilities
    HP and DMG increased
    Enrage timer reduced

    Story Mode:


    Hard Mode:


    Nightmare Mode:
    Last edited by Irish_Darkshadow; 24th June 2015 at 04:36 AM.

  5. #5

    Default

    Boss 4 - G4 B3 Heavy Fabricator [puzzle boss]
    Trophy-G4-B3-Heavy-Fabricator-Story-2_thumb.jpg
    Mechanics - Story Mode
    Shielded: Boss has increased defenses and all damage received is reduced.
    Stun Droid: 3 Droids will spawn on the conveyer that will stun the closest party member. 1 droid near each of the three pipes.
    Proximity Mine Droids: Droids will spawn on the bottom and top of the area and slowly increase proximity. Getting with in range will cause them to explode for moderate damage.
    Armor debuff: Boss will apply a armor debuff to the tank that reduces the tanks armor. Stacks 10 times and cannot be clensed.
    Grenade: Boss will launch a sticky grenade onto a random party member that will explode in 3 seconds and do AOE damage.

    Mechanics - Hard Mode
    No new abilities
    Boss HP and DMG is increased
    Enrage timer reduced

    Mechanics - Nightmare Mode
    No new abilities
    Boss HP and DMG is increased
    Enrage timer reduced

    Story Mode:


    Hard Mode:


    Nightmare Mode:
    Last edited by Irish_Darkshadow; 24th June 2015 at 04:42 AM.

  6. #6

    Default

    Boss 5 - Karragga The Unyielding
    Poster_karaggas_palace.jpg
    Mechanics - Story Mode
    Heat Vents: Karagga will shoot fire directly behind him dealing cone AOE damage to anyone behind him for a large amount.
    Oil Slick: Karagga will shoot a oil puddle in front of him and light it on fire doing damage to anyone in it for a moderate amount. Do not despawn.
    Drill Spike: Will tunnel a drill and randomly target a party member damaging them for a moderate amount and interrupting their current action.
    Gravity Zone: Will apply a Gravity DOT to a party member, rooting them, and then pulling everyone near that member to them doing AOE dmg. Can be clensed.
    Mouse Droids: Will drop mouse droids that will scatter and explode for a moderate amount of damage, large amount if they explode on the same target.

    Mechanics - Hard Mode
    No new abilities
    HP and DMG is increased
    Enrage timer reduced.

    Mechanics - Nightmare Mode
    No new abilities
    HP and DMG is increased
    Enrage timer reduced.

    Story Mode / Hard Mode:


    Nightmare Mode:
    Last edited by Irish_Darkshadow; 24th June 2015 at 04:47 AM.

  7. #7

    Default

    This guide will be updated with information that comes up from our running this operation if it helps players to better understand the tactics.

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